import com.github.czyzby.websocket.WebSocketListener; import com.github.czyzby.websocket.WebSocket; class GameScreen extends Screen { WebSocket socket; String address = "localhost"; int port = 8888; // constructor de l'objecte Screen public GameScreen { if( Gdx.app.getType()== Application.ApplicationType.Android ) // en Android el host és accessible per 10.0.2.2 address = "10.0.2.2"; socket = WebSockets.newSocket(WebSockets.toWebSocketUrl(address, port)); socket.setSendGracefully(false); socket.addListener((WebSocketListener) new MyWSListener()); socket.connect(); socket.send("Enviar dades"); } // Es poden enviar dades al render() en tems real! // Millor no fer-ho a cada frame per no saturar el server // ni ralentitzar el joc public void render() { if( stateTime-lastSend > 1.0f ) { lastSend = stateTime; socket.send("Enviar dades"); } } // COMUNICACIONS (rebuda de missatges) ///////////////////////////////////////////// class MyWSListener implements WebSocketListener { @Override public boolean onOpen(WebSocket webSocket) { System.out.println("Opening..."); return false; } @Override public boolean onClose(WebSocket webSocket, int closeCode, String reason) { System.out.println("Closing..."); return false; } @Override public boolean onMessage(WebSocket webSocket, String packet) { System.out.println("Message:"); return false; } @Override public boolean onMessage(WebSocket webSocket, byte[] packet) { System.out.println("Message:"); return false; } @Override public boolean onError(WebSocket webSocket, Throwable error) { System.out.println("ERROR:"+error.toString()); return false; } } }